[setup] max=54 ques1=0 ques2=0 ques3=0 ques4=0 ques5=0 ques6=0 ques7=0 ques8=0 ques9=0 ques10=0 ques11=0 ques12=0 ques13=0 ques14=0 ques15=0 ques16=0 ques17=0 ques18=0 ques19=0 ques20=0 ques21=0 ques22=0 ques23=0 ques24=0 ques25=0 ques26=0 ques27=0 ques28=0 ques29=1 ques30=0 ques31=0 ques32=0 ques33=0 ques34=0 ques35=0 ques36=0 ques37=0 ques38=0 ques39=0 ques40=0 ques41=0 ques42=0 ques43=0 ques44=0 ques45=0 ques46=0 ques47=0 ques48=0 ques49=1 ques50=0 ques51=0 ques52=0 ques53=0 ques54=0 ques0=1 ques55=1 ques56=1 ques57=1 ques58=1 ques59=1 ques60=1 ques61=1 ques62=1 ques63=1 ques64=1 [question1] question="How many alterable values does an active object have?" answer1="Sixteen" answer2="Three" answer3="One" correct=2 incorrect="Only Alterable values A,B and C are available." [question2] question="How many directions are available to an active object?" answer1="256" answer2="32" answer3="31" correct=2 incorrect="32 directions is the maximum allowed." [question3] question="What does MCI stand for?" answer1="Media Control Interface" answer2="Media Controlled Icons" answer3="Media Command Interface" correct=1 incorrect="The MCI is part of windows, playing CDs, sounds and music EXTERNALLY!" [question4] question="Which editor gives you an overview of all the levels in your game?" answer1="The Level Editor" answer2="The Event Editor" answer3="The Storyboard Editor" correct=3 incorrect="The Storyboard Editor displays ALL your game levels." [question5] question="Where are the grid preferences located?" answer1="In the Level Editor" answer2="In the Event Editor" answer3="On the Storyboard" correct=1 incorrect="The grid function is only available in the Level Editor." [question6] question="Which Editor screen do you have to be in to place an object on the play area?" answer1="In the Storyboard Editor" answer2="In the Level Editor" answer3="In the Event Editor" correct=2 incorrect="The Level Editor is where you can see the play area and the objects." [question7] question="Which Editor screen do you have to be in to edit an objects animations?" answer1="In the Level Editor" answer2="In the Event Editor" answer3="In the Storyboard Editor" correct=1 incorrect="You have to right select on the object when you are in the Level Editor." [question8] question="Which object is used in the Event Editor to scroll the screen in a game?" answer1="Special object" answer2="Player object" answer3="Storyboard object" correct=3 incorrect="The Storyboard actions contain the scrolling option." [question9] question="Which object is used to insert an 'Always' Event?" answer1="Special object" answer2="Player object" answer3="Storyboard object" correct=1 incorrect="The Special object Events contains the 'Always/Never' option." [question10] question="How do I hide the menu when I run my game?" answer1="Use black tape" answer2="Use the 'Preferences' option" answer3="Use the 'File'menu" correct=3 incorrect="Using the File menu, then 'General setup-Window' option." [question11] question="Which pull-down menu heading is used to change the 'Game setup'?" answer1="The 'Window' heading" answer2="The 'Edit' heading" answer3="The 'File' heading" correct=3 incorrect="The File heading also contains the 'General setup' option." [question12] question="Which object actions are used to hide the mouse pointer?" answer1="The Special object" answer2="The Storyboard object" answer3="The Mouse object" correct=3 incorrect="The Mouse and keyboard object contains the option to hide the pointer." [question13] question="Which objects are used to make platforms for games?" answer1="Active" answer2="Backdrop" answer3="Sound" correct=2 incorrect="You can use backdrop objects. Set their 'Obstacle' menu to 'Platform'. [question14] question="How do I stop my new Active object 'jumping' when I change direction?" answer1="Move the Action Point" answer2="Move the Hot Spot" answer3="Lock it up with a chain" correct=2 incorrect="Make sure that the Hot Spot is central to your object for all the different direction frames." [question15] question="How do I 'Lock' objects on the Level Editor screen?" answer1="Use superglue" answer2="Use the Object preferences" answer3="Level Editor preferences" correct=3 incorrect="The preferences allows you to lock different types of object in place." [question16] question="How does a 'Negate' option affect an Event?" answer1="Reverses its logic" answer2="Stops it happening" answer3="Puts a 'No' on the screen" correct=1 incorrect="Negates reverse the logic of an Event. 'Collide' would become 'doesn't Collide'." [question17] question="`Where do I add fades to my game?" answer1="The Event Editor" answer2="The Storyboard Editor" answer3="The Pub" correct=2 incorrect="The Storyboard Editor is where you select fades" [question18] question="How do I put an object 'behind' another on the Level Editor?" answer1="Use red tape" answer2="Use the Animation Editor" answer3="Change its View" correct=3 incorrect="Use the 'View' menu option from the object." [question19] question="How do I make a 'Ghost'?" answer1="Spray white paint" answer2="Change the animation" answer3="Use the Object preferences" correct=3 incorrect="Well, you could do, but using the 'Ink effect' of the Advanced object preferences is far better." [question20] question="Where do I change an Objects name and icon?" answer1="The Level Editor" answer2="The Event Editor" answer3="The Expression Editor" correct=1 incorrect="You can change it in the Level Editor by right selecting an object, then select the 'Edit name and icon' option." [question21] question="Which objects are best used for storing numbers?" answer1="Active objects" answer2="Text objects" answer3="Counter objects" correct=3 incorrect="You can use them to store numbers, but it is far easier to do it with a Counter object" [question22] question="How do I create a Bargraph display?" answer1="Use an Active object" answer2="Use lots of Active objects" answer3="Use a Counter" correct=3 incorrect="Use a Counter and set the 'Display as' to vertical or horizontal bar." [question23] question="Which tutorial shows you how to scroll the screen first?" answer1="Pointblank" answer2="Sub Mission" answer3="Pulveriser" correct=2 incorrect="There isn't any scrolling in this game at all! Go and play them!" [question24] question="Which directory are the sounds kept in?" answer1="Midi" answer2="Samples" answer3="Libs" correct=2 incorrect="The sound samples are kept in the 'samples' directory, the music in the 'midi'." [question25] question="How many states can you set a flag to?" answer1="2" answer2="4" answer3="8" correct=1 incorrect="You can only have a flag on or off. Toggling turns it on if it was off, and vice versa." [question26] question="Who wrote Zeb?" answer1="Lee & Nolan" answer2="Bamber Gascoigne" answer3="Dan Sinqueen & Fred" correct=1 incorrect="Have a look at the example games under the 'File' heading." [question27] question="What is the meaning of life?" answer1="To have fun" answer2="To make games" answer3="To be happy" correct=0 incorrect="All of these are right actually! A bit cringeworthy, though, eh?" [question28] question="What's the best way to make a dog sit?" answer1="Drop a ten ton weight on it" answer2="Say 'sit'" answer3="Offer it food" correct=2 incorrect="Well, maybe, but saying 'sit' is considered best." [question29] question="Which screen do you have to be in to get the Expression Editor?" answer1="The Storyboard Editor" answer2="The Level Editor" answer3="The Event Editor" correct=3 incorrect="You have to be entering data to an object in the Event Editor" [question30] question="What is the maximum speed you can shoot an object at?" answer1="10" answer2="100" answer3="50" correct=2 incorrect="100 is the maximum speed, but you can add/subtract to its coordinates as well." [question31] question="Which is the super-fast window size that Windows 3.1 uses?" answer1="640x480" answer2="320x200" answer3="520x340" correct=2 incorrect="320x200 is, even when 'maximised on boot up' and 'full screen at start' are used." [question32] question="Where is Europress?" answer1="Poland" answer2="France" answer3="Macclesfield" correct=3 incorrect="Ah ha! Not over there! In Macclesfield, U.K." [question33] question="How do you test to see if an Object leaves the play area when in the Event Editor?" answer1="Test its position" answer2="Test its movement" answer3="Use the Special object" correct=1 incorrect="You test its position as an Event. Use the grey part of the Event line." [question34] question="How do you make a 'Stopwatch'?" answer1="Display the Timer" answer2="Use a Counter" answer3="Use the Special object" correct=2 incorrect="You can make a Counter and add 1 to it's value every second." [question35] question="Why is the 16 million colour choice not good for making games?" answer1="It breaks the monitor" answer2="It looks bad" answer3="It uses too much memory" correct=3 incorrect="16 million colours uses vast amounts of memory" [question36] question="What do I need to sell games made with The Games Factory?" answer1="Corel Click & Create" answer2="A good accountant" answer3="Corel Draw" correct=1 incorrect="Corel Click & Create allows you to run games made with The Games Factory and incorporates a license to sell your games." [question37] question="Which is the web site address of Clickteam?" answer1="http://www.clickteam.com" answer2="http://www.europress.co.uk" answer3="http://www.gamesfactory.gam" correct=1 incorrect="No, it's the www.clickteam.com address" [question38] question="Will there be lots of examples to download from the Clickteam web site?" answer1="Clickteam don't have a site" answer2="No, just boring text" answer3="Yep, you bet!" correct=3 incorrect="Of course there will be loads of examples and tutorials" [question39] question="Can you play your favourite CD's in the games you make?" answer1="No, don't be silly" answer2="Yes, but it's hard to do" answer3="Yes, it's dead easy" correct=3 incorrect="All you have to do is put a CD audio object on the play area and then play it from the Event Editor!" [question40] question="Is Quicktime a form of time travel?" answer1="No, don't be silly" answer2="Yes, it's brand new" answer3="No, it's a Video player" correct=3 incorrect="Quicktime is one of the video players supported by The Games Factory" [question41] question="What file format are PC videos stored in?" answer1="AVI" answer2="PCX" answer3="MFI" correct=1 incorrect="AVI files are used to store PC videos." [question42] question="Why is it good to store Events in groups?" answer1="It makes things tidy" answer2="They get lonely" answer3="It simplifies construction" correct=3 incorrect="Having Events in groups makes it very easy to disable a whole bunch of Events" [question43] question="Why is Commenting Events a good idea?" answer1="It spaces Event lines" answer2="It helps to remind you" answer3="It looks good" correct=2 incorrect="It helps to tell you what each line does without having to decipher complex lines." [question44] question="How many Events can be displayed on the screen at once?" answer1="10" answer2="15" answer3="You can change the number" correct=3 incorrect="You can change the density of the display using the Preferences icon." [question45] question="What can you do after you 'Undo'?" answer1="Redo" answer2="Make-do" answer3="Ju-do" correct=1 incorrect="You can 'Redo' something after it has been 'Undone'." [question46] question="What is the Mixer object for?" answer1="Liquidise all your sprites" answer2="Changing the palette levels" answer3="Alter the sound levels" correct=3 incorrect="The Mixer object can change the levels of the left and right sound channels." [question47] question="What is the benefit of the Picture Object?" answer1="Reduces use of memory" answer2="It uses lots of memory" answer3="It can draw pictures" correct=1 incorrect="It is only loaded into memory when it is displayed, so uses as little memory as possible." [question48] question="How many answers can a Question Object have?" answer1="3" answer2="5" answer3="10" correct=2 incorrect="It can have 5 possible answers." [question49] question="Is it possible to create your own graphics libraries?" answer1="No chance" answer2="Sometimes" answer3="Yes, Objects Menu" correct=3 incorrect="Use the Objects Menu when in the Level Editor. Select the 'Save game as library'." [question50] question="Will The Games Factory be updated?" answer1="No chance." answer2="Maybe, if we can be bothered" answer3="Watch out for the updates!" correct=3 incorrect="Of course it is going to be updated. We would appreciate any ideas for new features that you want including in the next version!" [question51] question="What helps you learn new things in The Games Factory?" answer1="Manual, Help, Tutorials" answer2="Talk to other owners" answer3="Clickteam web site" correct=0 incorrect="Ah Ha! They are all correct!" [question52] question="How can you get the name of a player at the end of a game?" answer1="Threaten them" answer2="Use a Question object" answer3="Use an Edit object" correct=3 incorrect="Use the Edit object, and then retrieve it's string." [question53] question="Can you change text objects during a game?" answer1="Don't be silly" answer2="Yes, press space" answer3="Change paragraph or string" correct=3 incorrect="You can either change the string of the text object, or change the paragraph being displayed." [question54] question="How do you check how big the game is?" answer1="Tape measure" answer2="Click on the 'I' icon" answer3="Go to File Manager" correct=2 incorrect="Click on the 'I'nformation icon in the Event Editor." [question55] question="What does a joystick with a '1' next to it signify?" answer1="One person per joystick" answer2="Player 1's actions and events" answer3="Only 1 player is allowed" correct=2 incorrect="The Player 1 icon denotes player 1's lives" [question56] question="What sound file types does The Games Factory load in?" answer1="WAV" answer2="AIFF" answer3="WAV and AIFF" correct=3 incorrect="It can load in both WAV and AIFF files" [question57] question="How many channels can be mixed in the 32 bit version of The Games Factory?" answer1="4" answer2="8" answer3="32" correct=2 incorrect="8 channels can be mixed with the 32 bit version" [question58] question="Is the manual of high quality?" answer1="Absolutely the best" answer2="Really good" answer3="It's alright" correct=1 incorrect="Of course it's the best!" [question59] question="Who won the 1995 World Superbike championship?" answer1="Bela Lugosi" answer2="Mick Doohan" answer3="Carl Fogarty" correct=3 incorrect="No you twit! It was Carl Fogarty!" [question60] question="Who wrote 'A Midsummer Nights Dream?" answer1="Bill Shakespeare" answer2="Bill Dingsite" answer3="Bill Fogarty" correct=1 incorrect="No, was William Shakespeare, of course." [question61] question="Which American president was also a filmstar?" answer1="Clint Eastwood" answer2="Thomas Jefferson" answer3="Ronald Reagan" correct=3 incorrect="It was, of course, Ronald Reagan in 'Bedtime for Bonzo'!" [question62] question="How many lives objects can a player have?" answer1="1" answer2="3" answer3="5" correct=1 incorrect="How can they possibly have more than one set of lives. Are they immortal, or a cat or something?" 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